Thursday, March 27, 2014

Time to Shine

Well over the past two weeks, being that I had spring break to do some extra work; I spent a lot of time post producing the audio I made for the newest game level, along with creating and formulating ideas for the four square game. I spent a lot of time making sure the previous track was edited correctly because when I pull all the tracks together I am going to level all the audio together so I need to make sure all the song specific work is done.

When it comes to post production, the major work is in balancing the dynamics. Parts that need to be loud and intense have to have the dynamics pulled up while the other parts need to be quieter to make these dynamics more intense. These dramatic changes can really affect the gameplay and really change the way the player sees and feels the game in front of them.

For the next few weeks I will be finishing up my new and experimental four square track. The idea right now is that I have plenty of time to make a new track for the game should it be necessary to replace. Right now I have a lot of creative freedoms but we shall see where that goes with this track.

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