Wednesday, February 12, 2014

Sound Design, Literally!

This week is a great week in the Sound Design world. Our game has taken a very interesting turn when it comes to the sound. We had the suggestion made that we incorporate the sound into the visual aspect of out game. Give the sound reasoning behind it and not just have it be background music. This was a very cool suggestion because of the way we are making our video games.

We decided that instead of just adding a visual representation of the audio that we would actually have it effect the gameplay. We would have the minigames get more difficult depending on the part of the song that was playing. Certain things would temporarily change which the repeated melody would come up. This would add a lot of fun and variety to the mini games while also giving players something to look out for; kind of like a sign a boss gives in a game before they do their big final move.

As of right now we plan to do this for all of the mini games, finding multiple things we can vary during the gameplay that will add competition and enjoyment to or already exhilarating mini games. We believe that is will be one of the many things that set us apart from other games out there that include minigames.

The workload will definitely increase though; we need to make sure that myself and the Sound Director work very closely with the art and design to make sure everything fits properly together and that all the audio fits with the way the game is played. This isn't as easy as it sounds however because we have to anticipate what the game will play out before we are able to even get it into testing; it is after that point which we will be able to tweak the audio tracks to work even better.

No comments:

Post a Comment