Wednesday, February 12, 2014

The merge

So as you know we planned on combining the Audio much more with the gameplay. We have finally made the push to put the two together and plan on testing it for the first time this week . I created two different audio tracks for my team to choose from that would be used in our "Dodgeball" mini game. This track works directly with the pillars we have the balls perched on in the game. When a certain part of the song comes up the pillars will bob up and down and disturb the flow fthe game. This will add in a fun surprise for players who haven't experienced it before and a much greater challenge for the players who have.

The players in the game will have to listen for the audio cue and prepare to alter their gameplay until the song and game goes back to normal. we plan on doing this for all the mini games and then our adventure mode. Considering the amount of work that has to go into this as of now my sound director and I have decided to split the work. I will be doing the mini games and he will be doing the adventure mode; we will of course be consulting with each other but we will mainly be focusing on our parts of the game. We also plan on changing the audio for all of the game multiple times before we are completely finished; as of now we are using the audio we are creating as a "permanent placeholder" for lack of a better phrase. We want to test the way the audio works and make variations of the placeholder should it be successful.  The idea is that by the end of the semester we will be much better at creating the audio for the game.

One the other fronts we are in the process of creating our Four Square like game and have art assets for the hub world and previous dodgeball game flying in. We are slowly coming up with ideas for the level design of the adventure levels and all the designers including myself are trying to give suggestions to make the levels better and fit the overall feel of our newly designed game properly. For this game all the departments really have to work closely. We look forward to seeing what we will be able to create and also what the actual world is going to be.

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